30-Day Introduction to Programming Curriculum

Engage, Learn, and Innovate with 90-Minute Daily Lessons!

Day Objective Activities Skills Developed Time (Minutes)
Day 1 Introduction to Programming Explore Scratch interface, Basic motion blocks, Simple animations, Q&A Interface navigation, basic block programming 90
Day 2 Basics of Movement Move sprite with coordinates, Sequential activities, Group discussion Sequential thinking, understanding coordinates 90
Day 3 Control Structures Introduce repeat/forever loops, Looping exercises, Review with examples Looping, efficiency in programming 90
Day 4 Basic Animations Create basic animations, Peer review, Q&A Timing, animation basics 90
Day 5 Interactive Elements Implement mouse/keyboard controls, Practice and peer feedback, Wrap-up with Q&A User input handling, interactivity 90
Day 6 Character Design Customize characters, Design scenes, Showcase designs Creativity, visual design 90
Day 7 Events and Broadcast Event-driven programming intro, Broadcast blocks practice, Discuss project ideas Event handling, interaction management 90
Day 8 Variables Variable basics and setup, Create a counting variable, Group Q&A Basic data storage, variable use 90
Day 9 Sound Integration Add sounds to projects, Sync sounds with actions, Feedback and Q&A Audio implementation, project enhancement 90
Day 10 Animations with Sound Animation and sound syncing, Project showcase, Review and tips Audio-visual synchronization, timing 90
Day 11 Intro to Conditionals If-else condition basics, Conditional exercises, Group feedback Conditional logic, decision-making 90
Day 12 Collision Detection Collision detection setup, Implement collisions, Showcase examples Interaction management, spatial reasoning 90
Day 13 Scorekeeping Set up scoring, Scorekeeping exercises, Q&A Variable manipulation, game mechanics 90
Day 14 Project Check-In Project presentations, Peer feedback session, Reflection Presentation skills, feedback 90
Day 15 Midway Challenge Apply skills in mini-project, Group sharing and review Problem-solving, project integration 90
Day 16 Storytelling Basics Short story animations, Story sharing, Peer feedback Narrative design, sequencing events 90
Day 17 Dialogues and Narratives Add dialogues to stories, Showcase narratives, Discuss improvements Text handling, interaction design 90
Day 18 Game Mechanics Create a simple game, Playtest and review, Discuss mechanics Game logic, coordination 90
Day 19 Levels and Difficulty Design two-level game, Test with peers, Group feedback Level design, pacing 90
Day 20 Cloning Sprites Clone objects, Implement clones in game, Review examples Clone management, interactions 90
Day 21 Using Backdrops Add unique backdrops, Scene transitions, Q&A Scene design, transitions 90
Day 22 Advanced Animations Multi-step animations, Share work, Discuss techniques Animation layering, detail 90
Day 23 Sound Effects Add sound effects, Layer audio, Peer feedback Audio layering, immersion 90
Day 24 Timer and Countdown Create timer function, Implement countdown challenges, Group review Time-based logic 90
Day 25 Points and Rewards Add rewards for actions, Playtest, Group feedback Incentive design 90
Day 26 Project Refinement Final touches on projects, Peer review, Discuss improvements Quality control, detail 90
Day 27 Advanced Conditional Logic Nested conditions, Complex conditions practice, Review examples Advanced logic 90
Day 28 Testing and Debugging Test and debug projects, Peer assistance, Discuss debugging techniques Debugging, problem-solving 90
Day 29 Presentation Preparation Finalize project presentations, Demo practice, Group feedback Presentation skills 90
Day 30 Project Showcase and Reflection Final presentations, Peer feedback, Program reflection Communication, reflection 90